The previous version hadn’t rendered the sound properly, here is the final cut.
This is my previous post below, it shows a rough design of an idea I had based on a Hercules picture with the impression it is on pottery.
Below is my new design and also the stages it went through before completion
I originally intended that the piece had a glaze and that is what the shine is supposed to be on the picture below, however as I developed the piece further I believe that it looks better without.
I really liked the idea of this, the story of Hercules fits perfectly with this pottery style art work, however I am not very happy with the end product. Although it does semi look like what I was intending I am not fully happy with the finished look. This was despite spending a long time on it. Usually I would like to revisit projects that I don’t feel I have fully realised my vision. However I did spend a lot of time on this and feel that perhaps at this time I don’t have the skills to create a better version.
Here is a brief video I made on the history of animation, complete with some short clips from various animations mentioned. Enjoy
PART 1 – RESEARCH
Appeal in a cartoon character corresponds to what would be called charisma in an actor.A character who is appealing is not necessarily sympathetic – villains or monsters can also be appealing – the important thing is that the viewer feels the character is real and interesting.There are several tricks for making a character connect better with the audience; for likeable characters a symmetrical or particularly baby-like face tends to be effective. A complicated or hard to read face will lack appeal, it may more accurately be described as ‘captivation’ in the composition of the pose, or the character design.
For the brief we have been set I started researching whatever people had written about appeal and creating an interesting character. I have posted links to several below:
The most noteable things that i took from the links were:
Pleasing construction: One strategy for creating a likeable character is using symmetry, and smoother curves or shapes in their composition. This tends to create a character that is easier for a viewer to process. Baby-like characteristics, such as large eyes, tend to yield positive results too.
Proportions: cartoonists magnify the things we find interesting and shrink the things we find ugly or boring. A good cartoonist draws emotions rather than precise accuracy or realism.
Control of variety of shapes
Below I will post some of the worlds most famous characters and see how they relate to the notes made above:
PART 2 – INITIAL DEVELOPMENT
Here is the initial brief that we have been set
I chose to develop a character around the name “Mort”
Below is the definition of the word:
|mort 1 (môrt)
The note sounded on a hunting horn to announce the death of a deer.
[Middle English, death, from Old Frnch, from Latin mors, mort-; see mer- in Indo-European roots.]
|mort 2 (môrt)
A great number or quantity.
[Perhaps from mortal.]
From this i will research some possible directions and influences.
Below are my notes on avenues that I could explore:
So I decided that I was going to create a vampire or mad scientist in the style of Tim Burton, Below are my initial sketches:
Before deciding on below as a final design:
Next I coloured it,
The next part of the brief can be found below
My criteria for redesigning the character were,
- aimed at young children (barney, smurfs etc)
Below is my initial design:
Next I coloured it:
As part of my degree course we have been learning how to use some 3D animation software called “Lightwave”, I must admit that this part of the course is the area in which I have the least interest and I have no interest in really pursuing. However saying that I did actually find it very interesting and below I have started to compile examples of the animations tests that I have created.
I must apologise for the rendering, for some reason the PCs that we are using don’t have the appropriate AVI software.
SIMPLE OBJECT TEST
This was basically just using the “move” options and the timeline.
Here’s a very simple animation showing the different parts are the body are parented and eventually connected to the torso (apologies for the immaturity of the animation)
Below a quick video i created showing the several stages of creating my Shop Logo/Graphics:
This project was one that I started in the first semester and have revisited and taken to a point I was more happy with. This video will form part of my end of the year presentation.
Below is a video that I have created as part of my end of year presentations. This shows the different stages of several of the mini briefs.