PRINCIPLES OF ANIMATION – 12 APPEAL

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PART 1 – RESEARCH

Image

Appeal in a cartoon character corresponds to what would be called charisma in an actor.A character who is appealing is not necessarily sympathetic – villains or monsters can also be appealing – the important thing is that the viewer feels the character is real and interesting.There are several tricks for making a character connect better with the audience; for likeable characters a symmetrical or particularly baby-like face tends to be effective. A complicated or hard to read face will lack appeal, it may more accurately be described as ‘captivation’ in the composition of the pose, or the character design.

 

For the brief we have been set I started researching whatever people had written about appeal and creating an interesting character. I have posted links to several below:

http://johnkstuff.blogspot.co.uk/2008/12/disney-principles-appeal-1.html

http://chrisoatley.com/character-design/

 

The most noteable things that i took from the links were:

 

Pleasing construction: One strategy for creating a likeable character is using symmetry, and smoother curves or shapes in their composition. This tends to create a character that is easier for a viewer to process. Baby-like characteristics, such as large eyes, tend to yield positive results too.

 

Proportions: cartoonists magnify the things we find interesting and shrink the things we find ugly or boring.  A good cartoonist draws emotions rather than precise accuracy or realism.

 

Control of variety of shapes

Slide6

 

Below I will post some of the worlds most famous characters and see how they relate to the notes made above:

Best-Animation 7_cartoon clip-art-tweety-914516 images (1) images Mickey Mouse

 

 

 

PART 2 – INITIAL DEVELOPMENT

Here is the initial brief that we have been set

 http://hesiranimation.wordpress.com/2014/05/01/mini-brief-ap12appeal-pt1/

 

I chose to develop a character around the name “Mort”

Below is the definition of the word:

mort 1  (môrt)

n.

The note sounded on a hunting horn to announce the death of a deer.
[Middle English, death, from Old Frnch, from Latin mors, mort-; see mer- in Indo-European roots.]

mort 2  (môrt)

n.

A great number or quantity.
[Perhaps from mortal.]

 

From this i will research some possible directions and influences.

Below are my notes on avenues that I could explore:

what is ani9 what is ani8

So I decided that I was going to create a vampire or mad scientist in the style of Tim Burton, Below are my initial sketches:

what is ani6 what is ani7

Before deciding on below as a final design:

appeal0003

Next I coloured it,

apeal2

The next part of the brief can be found below

http://hesiranimation.wordpress.com/2014/05/08/mini-brief-ap12-appeal-pt2/

My criteria for redesigning the character were,

  • protagnonist
  • aimed at young children (barney, smurfs etc)

Below is my initial design:

appeal - part 27

Next I coloured it:

appeal- new- plain

appeal- new- lasso

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